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a pond that is part of a cabin layout has salt water for shallow water and normal water for deep water
load a specific cabin layout and observe the waters
either the pond is consistently fresh or salt water
I saw this bug a long time ago (6+ months) but forgot to report it. so its not new by any means.
The text was updated successfully, but these errors were encountered:
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Describe the bug
a pond that is part of a cabin layout has salt water for shallow water and normal water for deep water
Steps to reproduce
load a specific cabin layout and observe the waters
Expected behavior
either the pond is consistently fresh or salt water
Screenshots
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
No Fungal Growth [no_fungal_growth],
Bionic Professions [package_bionic_professions],
No Hope [no_hope],
C.R.I.T Expansion Mod [crt_expansion],
Blaze Industries [blazeindustries],
Aftershock [aftershock],
Stats Through Skills [StatsThroughSkills],
Bionic Slots [cbm_slots]
]
Additional context
I saw this bug a long time ago (6+ months) but forgot to report it. so its not new by any means.
The text was updated successfully, but these errors were encountered: